![deepest sword gameplay deepest sword gameplay](https://i.pinimg.com/originals/bf/9a/d1/bf9ad1a512f692ae9c39ab18ed8c0964.jpg)
DEEPEST SWORD GAMEPLAY FREE
Also I am not sure, but maybe make the players collider a sphere collider to have it pass through corners more easily, also lock its rotation if you have not already done that. Deepest Sword is a free action-puzzle video game created by an independent developer, Cosmic Adventure Squad.This 2D side-scrolling game mixes elements of puzzle-solving and physics-based gameplay to create a unique platforming experience. Created in 72 hours for Ludum Dare 48 Jam. Idle gameplay, where your choices matter - will you specialize in Mining Godshards, or become a prolific Farmer and harvest Ambrosia Berries until 1 Abilities 2 Human 3 Orc 4 Dark Elf 5 Skeleton 6 Light Elf 7 Rat Person 8 Coming Soon Each hero has a set of bonuses, which increase as they level up General Boss Pets: Vorki Skotos Baby. To make everything smoother to move and look at, enable rigidbody interpolation and make collision detection continuous. Play as a knight as he venture deep into the Cavern in order to slay a dragon with his big heavy sword. You can set the motor torque and speed values to positive or negative values to have it rotate left and right. Then set the Connected Rigidbody value to the character rigidbody.įrom script, you can enable the useMotor value if you want the sword to move and disable it again. The most important part though is: Use a joint for example a hinge joint 2d on the sword. Also, I would increase the swords mass value every time it grows.
![deepest sword gameplay deepest sword gameplay](https://i.ytimg.com/vi/nSO07I2dOz0/maxresdefault.jpg)
You can also easily change its length that way, as you can modify the size of the collider. Give the sword a capsule collider 2d which will make collision smooth. The way I would set this up, just looking at the video would be to give the character a 2d rigidbody and the sword is under the character/a child of it in the hierarchy that also uses a rigidbody 2d. Use loops to create momentum and traverse levels. Into the Loop is a minimalist physics-based platformer about momentum.
DEEPEST SWORD GAMEPLAY CODE
Could you maybe post some code of how you are currently doing things? Open in Steam store Gameplay on YouTube Prices on IsThereAnyDeal Similar games. I have not played the game, but I guess you can't jump and have to use the sword to climb and get around. So problem 1 and 2 seem to be related, the box collider goes through walls because it cant move the character wielding the sword.